" width="8" height="8"/> VCS: Screens and Details |
" width="8" height="8"/> VCS: Screens and Details |
mvitest |
Aug 1 2006, 05:12 PM
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#1
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Gamer Group: Root Admin Posts: 24 Joined: 17-July 06 Member No.: 50 Favorite GTA Game: Vice City Favorite Getaway Game: Black Monday |
We may not have posted first on this one, but our post is the most extensive. The first issues of the aforementioned GamePro magazine with a host of new information and of course the first screens spread over 9 pages. In the game you will be playing Victor Vance, though your brother Lance will also be playing a sizable role. • The game is set in 1984 - that's two years before Vice City • Victor is a 28 year-old US Marine (Presumably back from Vietnam) • Players can now ride the waves with the inclusion of jet skis • The animations are more realistic and are a ''step-up from previous titles in the series'' • A multiplayer feature similar to the PSP version of LCS is in the game • VCS is ''much, much bigger than Vice City'' • Some landmarks seen in Vice City are missing or even half built in VCS • Many of the buildings have been modified and moved. • All new vehicles and weapons as you'd expect from another gta • You can fly helicopters and planes are also expected • Some radio stations from Vice City will of course make a return • New weather effects that may include hurricanes • You can swim in the game, so you won't be feeding the fishes every time you fall off a pontoon half a metre from salvation. • Bikes handling is improved, admitidly LCS left much to be desired on that front • No longer seamless exterior-to-interior gameplay as seen in LCS (There'll be a slight loading time) • A new addition in Vice City is the ferris-wheel, unlike the one in SA, you can ride this one and look around in first person mode. • Binoculars are in the game • LCS is ''rookie first-gen PSP title compared to VCS'' • Draw distance is great and is said to be better than even Vice City on PS2 • Trip skips make a return (If you die or get busted a taxi will take you back to the location where you received the mission from) • New animations which give both the lead characters and pedestrians a whole new degree of humanity • Far richer color palette that brings sunsets to all new levels of beauty, and realism • Increased density of pedestrians, cars and objects • Reduction in clumping (where groups of the same model type appear together such as peds and cars) • Far more interiors that its predecessors Flaming Hermes Signficance: Shows the new atmospheric system in VCS, looking more like Los Santos than VC weather in this picture particularly. (IMG:http://www.bluenewworld.com/vcsfirstscreens/S1.jpg) Riding the waves Signficance: The introduction off Jet Skis means plenty more fun on the sea, and if you fall off you can swim back now. (IMG:http://www.bluenewworld.com/vcsfirstscreens/S2.jpg) Urban Skyline Signficance: The buildings here appear much darker and affected by shadows than in VC, which had a very bland system for lighting models. (IMG:http://www.bluenewworld.com/vcsfirstscreens/S3.jpg) Taking a swim Signficance: Nothing really. (IMG:http://www.bluenewworld.com/vcsfirstscreens/S4.jpg) Canary Countach (sorry Infernus) Signficance: The Infernus here has looks dead on the Lambo Countach. (IMG:http://www.bluenewworld.com/vcsfirstscreens/S5.jpg) Cinematic Squallo Signficance: If Jet Skis are a bit too close to the water for you, you can always use the Squallo reappearing from Vice City (IMG:http://www.bluenewworld.com/vcsfirstscreens/S6.jpg) View from above Signficance: The water however doesn't look very much like the PS2 Vice City blue water. (IMG:http://www.bluenewworld.com/vcsfirstscreens/S7.jpg) Sunset Comet The comet is back, and the lighting system seems to have improved somewhat in VCS as can be seen from the effect of the head lights. (IMG:http://www.bluenewworld.com/vcsfirstscreens/S8.jpg) Chunder Wheel Signficance: If you're too scared to get on a ferris wheel in real life, you can use the one in VCS. Though why you'd want to I don't know. (IMG:http://www.bluenewworld.com/vcsfirstscreens/S9.jpg) Bad Taste Signficance: Thus, Victor makes his appearance, but why oh why in such a coloured jacket. (IMG:http://www.bluenewworld.com/vcsfirstscreens/S10.jpg) Washington Beach Signficance: A nice picture to illustrate draw distance, though sadly just cut short to see if Cortez's yacht is still there (IMG:http://www.bluenewworld.com/vcsfirstscreens/S11.jpg) Leaving Leaf Links Signficance: Again interesting to see the draw distance. (IMG:http://www.bluenewworld.com/vcsfirstscreens/S12.jpg) Back on route Signficance: The PCJ here looks much more like it's LCS counterpart, rather than the pride and joy of VC. (IMG:http://www.bluenewworld.com/vcsfirstscreens/S13.jpg) |
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Lo-Fi Version | Time is now: 30th August 2006 - 10:13 AM |