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" width="8" height="8"/> VCS: Screens and Details
mvitest
Aug 1 2006, 05:12 PM
Post #1


Gamer


Group: Root Admin
Posts: 24
Joined: 17-July 06
Member No.: 50
Favorite GTA Game: Vice City
Favorite Getaway Game: Black Monday





We may not have posted first on this one, but our post is the most extensive.

The first issues of the aforementioned GamePro magazine with a host of new information and of course the first screens spread over 9 pages. In the game you will be playing Victor Vance, though your brother Lance will also be playing a sizable role.

• The game is set in 1984 - that's two years before Vice City
• Victor is a 28 year-old US Marine (Presumably back from Vietnam)
• Players can now ride the waves with the inclusion of jet skis
• The animations are more realistic and are a ''step-up from previous titles in the series''
• A multiplayer feature similar to the PSP version of LCS is in the game
• VCS is ''much, much bigger than Vice City''
• Some landmarks seen in Vice City are missing or even half built in VCS
• Many of the buildings have been modified and moved.
• All new vehicles and weapons as you'd expect from another gta
• You can fly helicopters and planes are also expected
• Some radio stations from Vice City will of course make a return
• New weather effects that may include hurricanes
• You can swim in the game, so you won't be feeding the fishes every time you fall off a pontoon half a metre from salvation.
• Bikes handling is improved, admitidly LCS left much to be desired on that front
• No longer seamless exterior-to-interior gameplay as seen in LCS (There'll be a slight loading time)
• A new addition in Vice City is the ferris-wheel, unlike the one in SA, you can ride this one and look around in first person mode.
Binoculars are in the game
• LCS is ''rookie first-gen PSP title compared to VCS''
• Draw distance is great and is said to be better than even Vice City on PS2
• Trip skips make a return (If you die or get busted a taxi will take you back to the location where you received the mission from)
• New animations which give both the lead characters and pedestrians a whole new degree of humanity
• Far richer color palette that brings sunsets to all new levels of beauty, and realism
• Increased density of pedestrians, cars and objects
• Reduction in clumping (where groups of the same model type appear together such as peds and cars)
Far more interiors that its predecessors

Flaming Hermes
Signficance: Shows the new atmospheric system in VCS, looking more like Los Santos than VC weather in this picture particularly.
(IMG:http://www.bluenewworld.com/vcsfirstscreens/S1.jpg)

Riding the waves
Signficance: The introduction off Jet Skis means plenty more fun on the sea, and if you fall off you can swim back now.
(IMG:http://www.bluenewworld.com/vcsfirstscreens/S2.jpg)

Urban Skyline
Signficance: The buildings here appear much darker and affected by shadows than in VC, which had a very bland system for lighting models.
(IMG:http://www.bluenewworld.com/vcsfirstscreens/S3.jpg)

Taking a swim
Signficance: Nothing really.
(IMG:http://www.bluenewworld.com/vcsfirstscreens/S4.jpg)

Canary Countach (sorry Infernus)
Signficance: The Infernus here has looks dead on the Lambo Countach.
(IMG:http://www.bluenewworld.com/vcsfirstscreens/S5.jpg)

Cinematic Squallo
Signficance: If Jet Skis are a bit too close to the water for you, you can always use the Squallo reappearing from Vice City
(IMG:http://www.bluenewworld.com/vcsfirstscreens/S6.jpg)

View from above
Signficance: The water however doesn't look very much like the PS2 Vice City blue water.
(IMG:http://www.bluenewworld.com/vcsfirstscreens/S7.jpg)

Sunset Comet
The comet is back, and the lighting system seems to have improved somewhat in VCS as can be seen from the effect of the head lights.
(IMG:http://www.bluenewworld.com/vcsfirstscreens/S8.jpg)

Chunder Wheel
Signficance: If you're too scared to get on a ferris wheel in real life, you can use the one in VCS. Though why you'd want to I don't know.
(IMG:http://www.bluenewworld.com/vcsfirstscreens/S9.jpg)

Bad Taste
Signficance: Thus, Victor makes his appearance, but why oh why in such a coloured jacket.
(IMG:http://www.bluenewworld.com/vcsfirstscreens/S10.jpg)

Washington Beach
Signficance: A nice picture to illustrate draw distance, though sadly just cut short to see if Cortez's yacht is still there
(IMG:http://www.bluenewworld.com/vcsfirstscreens/S11.jpg)

Leaving Leaf Links
Signficance: Again interesting to see the draw distance.
(IMG:http://www.bluenewworld.com/vcsfirstscreens/S12.jpg)

Back on route
Signficance: The PCJ here looks much more like it's LCS counterpart, rather than the pride and joy of VC.
(IMG:http://www.bluenewworld.com/vcsfirstscreens/S13.jpg)

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